The thing is, people could have been doing this anyway, but now it's in the rules for 5e. Like, one of the greatest items in DnD is homebrew and tweaking Buy Nook Miles Ticket
the rules as you see fit. If individuals do not desire evil orcs, they can just not have bad orcs in their effort, it's so simple.I hear Not Another D&D Podcast and their campaign two exists in a universe where interbreeding has been something for millenia, so there are no"races". Every being is a multitude of different racial aspects.
For player characters it let the players select one civic"course" while having their personality look however the desire, and all beings are very"human-monster hybrid".
Eg. Emily's PC, Fia, is described as being violet peeled and fanged, slightly"orcish" in her face however long and gangly elven body type. She utilizes the racial stats of Vedalken. It is a mishmash of different descriptions that works great with a"look how you would like, but employ a race's features".
I personally think it's a little OP because you can chose a feat onto every race (a feat is basically like a gift and some are extremely strong), but in the long run it's to make your character more flexible when you wish to play an Orc Wizard f.e. and do not have much use for your bonus strength.It's more fun because you can play any race as any course but it makes races only another bit of fluff information that you inform your Cheap Animal Crossing Items
celebration once and they then overlook the whole game their wizard is a half-orc.