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The guide The Guide: It is evident that these merchanting families pick specific products every two days to purchase and then wait a certain period to sell those items at a more expensive price. It is now clear that they will sell these items one day before everyone else so that they can earn a profit while ensuring that nobody else gets hurt.
What are these clan leaders looking at? What is the best way to determine which item is the best for merch? It's simple. jagex has the answer. The Grand Exchange section here. This section gives information on the fluctuating prices of the in-game runescape markets.

You'll most likely be browsing through the "Price Drops" section. There you can find the best merchant items. This is the most straightforward and reliable way of making money. Others are also aware about it. The more you buy and the more players purchase, the bigger the prise rises.

Here are some basics to help you make the most of the 100 most important items that drop. There are many items on the market that you can't buy like air runes. The money you spend can be used for specific items, such as armor and ore.

After you find the product you want, ensure that it hasn't decreased in price over the past 180 days. This is because unless it's a unique type that I will talk about later, the cost of the item is likely to continue falling. Beware of items that have a price drop that exceeds 4% within the last 7 days. I've experienced massive losses when I rely on these types of items.

Special Items(Usually not marked on the top 100): There are special items like specific types of fish, or ores that most people will never see in the top 100 list since they decline at a rapid rate, they aren't enough to make it onto the list. This is how the merchant clans make the majority of their income and they'll take around an hour of their time to personally look up prices on items that are well-known for going from rock bottom to sky high within three days or less.

One can do this either one of two ways... search the web for these kinds of items(I will provide a little list for those interested) or use an application that is designed to find the best of the best items to merch for that week. I have only had a glimpse of some of these products however, I have it on my computer because it's homemade lol. These kinds of items are difficult to find, even though they're essentially essentials like food items or "skilling" items. Here's my list of top merch for short-term periods of time. Feel free to share this list with your acquaintances so that you can raise prices by purchasing more unique items!
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posted Oct 14 by Wuyahong

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I want about 1.5 mil and I was wondering which method will be fastest to get me 1,500k. My current smithing lvl is 68. The methods I've come up with are Buy 1000 Nature Runes (-219k). Gain of 416,000 per 1k steel pubs Or Buy 1000 Nature Runes (-219k). Mine 600 Mithril ore, 400 Iron Ore, 3200 Coal (+960,800). Gain of 741,800 a 1k ores performed at a 3:2 ratio (Mith/Iron) My question is which method is faster? The first strategy is quicker to mine, however I'd need to do it more often. Second method will get me close to 69 smithing though. In case you have a better method please allow me to know.

I would like to get one of the four Godswords. I would be using it on creatures only since I've never pvp'd and do not plan too. My att, str, and def are 85 (for different stats, visit my profile for link). They are all the exact same rate, right? Are they as fast as a whip? I've about 39 million in cash. I have the following that I could sell: Full Guthan's, ranger boots, dragon axe. That may bring in about a bit over 10 million. I could get up to a 5 million or so selling odds and ends, likely. Armadyl is overly expensive.

Zamorak and Bandos possess a special I don't care about (so for me, they're equal), and Zamorak is more expensive, so that one's out. Saradomin Godsword includes a useful unique (it functions against monsters, right?) , I simply don't know whether it is worth the excess amount for it. Bandos is around 20 million and Saradomin is approximately 50 million. Can anybody tell me about the Sara special? Just how much of the bar does this take? Could it be used to reliably get back a decent amount of health? It states it gets back at 10, but I would assume it would often be a little higher. I am just not certain when the 30 million extra is worth it.

If you want to sink most of your cash into one, definitely get the SGS. You can get two specs per bar, and if you utilize piety during this time then it is able to heal quite a lot (Prayer points and Hitpoints) and I discovered each spec averaged to revive a little more than a shark. However, it isn't completely trustworthy and you will probably still have to bring some food, just not as far as you'd have before. The BGS has it's own perks also, but not quite as good if you're only training on a standard monster.

Next, I will be cooking Swordfish from 86-90 Cooking. Cooked Swordfish minus Raw Swordfish equals 25gp, thus meaning that I shall just lose 25gp each Swordfish I cook. My 3rd measure will probably be cooking Monkfish out of 90-94 Cooking. The gap between Cooked Monkfish and Raw Monkfish equals 48gp so cooking 17,322 for 94 Cooking will lose me 831,456gp. My last step is Sharks out of 94-99. They are a 46gp gap so cooking 24,238 will just lose me 1,114,948. Please inform me if I calculated this particular right.

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With Madden 22 coming out this summer, there are lots of great options and plenty of deserving players but we've put together a list of the top 5 players who we think might make their way onto the Madden 22 cover.

Aaron Rodgers

The most obvious choice for the Madden 22 cover is reigning NFL MVP Aaron Rodgers. Surprisingly, Rodgers has never been on a cover of Madden even though for the last decade he has consistently played at a very high level.

It makes a lot of sense that a big name player, playing for a big name franchise, at the most important position in the NFL would be the perfect fit for the Madden 22 cover.

As it stands right now, Rodgers has to be the odds on favorite for the Madden 22 cover.

Stefon Diggs

Stefon Diggs may be the most unlikely of the players on the list to be on the cover. Some may argue he’s not even the best option on his team (more on that later). However, the appeal is certainly here for Diggs.

In his first season in Buffalo, Diggs proved why he’s one of the NFL’s most electric wide receivers. He led the NFL in receptions and receiving yards while helping the Bills secure their first division title since 1995.

But if Diggs is on this list, then why isn’t Davante Adams? After all, Adams led all players in receiving touchdowns and was a key part of Green Bay’s division title run.

Looking back at recent years, Madden has seemingly favored breakout athletes. Rather than go with established stars like Aaron Rodgers or Russell Wilson, they’ve opted for young up-and-comers like Patrick Mahomes and Lamar Jackson.

Simply put, Diggs’ performance feels more like a main storyline to the 2020-21 season. He’d be a fine cover athlete, though there are a few others players who may be better suited to grace this year’s cover.

Aaron Donald

Isn’t it about time Aaron Donald gets on the Madden cover? I know I just said EA Sports tends to focus on young up-and-comers, but Donald did just win his third Defensive Player of the Year award.

Not only may Donald be the NFL’s best defensive player, but he’s arguably one of the best players in the entire league, maybe even the best — singular.

As great as Donald is, EA Sports seems to favor offensive players for the cover. Only three defenders have ever made it onto the cover: Ray Lewis (Madden 2005), Troy Polamalu (with Larry Fitzgerald on Madden 10) and Richard Sherman (Madden 15).

Adding Donald would be a fine way to honor a player of his caliber while putting emphasis on defense. It may not be the flashy pick, but Donald is well worthy of gracing a Madden cover at some point.

Josh Allen

As vital as Stefon Diggs was to the Bills’ breakout season, no one was more important than Josh Allen. He was the face of Buffalo’s 13-3 campaign, which included their first trip to the AFC championship since 1988.

Allen’s breakout campaign saw him finishing fifth in passing yards and passing touchdowns while posting the fourth-most rushing touchdowns among quarterbacks.

The sole reason Allen isn’t the main contender for Madden 22’s cover athlete is recent history. As I said in an earlier slide, Patrick Mahomes and Lamar Jackson were the last two cover athletes. Madden may not want to have a budding superstar quarterback grace their cover for a third consecutive season.

Either way, Allen was one of the most talked-about players of the season. He would be an appropriate player to be Madden’s next cover athlete, though one other player may have a better case.

Derrick Henry

All it would take is for Madden 22 to introduce a new stiff-arm, trucking animation, or some sort of other power run feature and Henry would be the guy.

It is incredibly rare for a running back to run for 2000 yards in a season and with running backs becoming less and less important in most NFL teams’ offenses, this could be one of the last good opportunities to put a featured back on the cover.

Look for Derrick Henry to be a strong contender to grace the cover.

That's all the methods about 5 Players Most Likely To Be On The Madden 22 Cover. I hope all Madden NFL gamers can get an improved gaming practical experience. If you really don't want to take the time to grind yourself out NFL 22 Coins , you can Buy Madden NFL 22 Coins
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World 66 Laws The oldest member organization, this is a simple one. You bring essense, they give you laws and noted essense back. Red robes are worn by official crafters. World 16 Airs Just like law-running the event is a place for freeplay...all you have to do is give the crafters a few essense items and they give you some airs and essense. World 132 Yanille Flackers This is where fletchers can gather in peace, away from the banks. Does anyone know of more, where people simply meet to play in tranquility?

This is why you should be the boss

I'm here to discuss the numerous advantages of being bossy. While it won't be helpful at low levels, it could help you achieve a high level of combat. Benefits ---- As you boss other players, you will also gradually increase your bank value. It's wonderful to have a variety of drops and not get bored. After bossing for some time I am sure that you'll get plenty of turmoil (maybe even 99) and yak(charms too), probly oversprays, professional equipment 99 mage, and range deciding how you invest your cash.

The divine sigil, god Wars dungeon items and torva armour are available from bosses with high rank. Since most teams require extremes and chaos You don't need to get 96 herblore.

You can increase your kills by using the fire cape/ bandos armorand chaotic weapons. This can help you save the cost of expensive party hats. You can save money by investing in the effigies of bosses (ONLY SOLO’S) to more expensive skills such as herblore. The people who are afraid to boss because of their lack of experience can perform massive favors for bosses and even hope to get rich by using the lootshare system.

Disadvantages----Takes extremely long to see drops such as a sigil from corp or torva armour from nex and can get frustrating but the effort is well worth it. It's not typical to see a lot of drops before you gain more requirements, such as extremes, turmoil and chaotic weapons in order to be able join good teams. Discuss whether there are advantages or disadvantages of bossing.

I'm level 129, I started playing RS about a month prior to when RS2 was launched. Since I was in middle school at the time it was easy to find the time (days) to play RS. I meant that I was a normal child with good academics. I also did normal sports. But when you're than young, there's only so much stuff you can accomplish, and I was among the very first people in my freaking county to have DSL back then (Still are using it fuuuu.png), so what did I have to lose by having my scapes on? God know how much about computers this game taught me as a 11-year old self.

I am not here to smother your face with nostalgia. In the last year RS has released mounds of updates that are high-level including turmoil (which I don't like), chaotic weapons godwars, godwars, nex corp, and all sorts of crap. Although I am not averse to the requirements, there are many other things I don’t have, but if I had the time permitted, I'd certainly have them.

The aspect of RuneScape that has seen the biggest change is the community. The majority of older players who were members of clans with large numbers, have grown up in the past three years since PKing was eliminated. The new era has arrived, and there is no going back. Adding the wildness to your game will not make anything better. PVP is, as I must admit, turned into an unforgiving competition.
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Hotspots: Locations where loot was easier to access for players. Clan Wars- One of the first minigames to allow for F2P. These replaced huge battles in the wilderness between clans. The new Bounty Hunter- Jagex introduced an entirely new way to play create pk.

FFA Arenas- This is the most unimportant thing in Runescape. The latest update introduced a package that destroyed clan warfare for ever. It was able to decrease the number of arenas and made the experience more boring. I won't even get started on the dangers of the arena. Help Request was created after we couldn’t trade items to make them into other ones. making armor for low levels, air/law/etc running.

Capped Trading- Simple It will likely be rendered ineffective if updates are implemented. Gravestones were created to ensure that people could not trade in the case of their death, and also allow them to retrieve items. DA tournamentswere originally created to restore the staking system. However, they still fail badly after all the updates. Revenantswere originally designed to replace pkers but people were dissatisfied with their power. They're actually poor. They're still too powerful in F2P.

Evidence that Jagex does remove the content... Old Bounty Hunter- Was one of the first methods of pking, a large crater was created from space, and it smashed all the wildy old pking sites like the big bone, and small bone yards were destroyed; you can include the number in your post in case you've read this long.

Pvp games- They have decreased the number of worlds for pvp to two. DA tournaments- They've replaced the previous one with a slicky crap that also fails to the same extent. Certain things were affected by the updates. Shops for players- Players have their own shops. This is the place where businesses could prosper and earn a lot of cash. Running- used to be a great method to earn money, natures and laws, etc

Duel Arena- Previously, a way for people to bet and bet big, or lose huge. Trading- Self explanatory. Pking- Self-explanatory. Merchanting- It is still feasible to do this. It's still feasible however it's not good enough. Trading hotspots such as Varrock, Falador and all five of the worlds were always packed with traders from different regions.
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